The magic of time prediction
Predicting queues is hard, and users are unpredictable. So, how is it done?
Predicting queues is hard, and users are unpredictable. So, how is it done?
Migrating from CF D1 to Hyperdrive for massive cost savings.
Bringing visibility to Mojang's server blocklist through a community-driven tracking tool.
Analysing how tech is exaggerating the housing crisis, and how I built a crawler to outcrawl the crawlers.
Dive into the secret APIs, real-time data, and questionable design choices powering the Dutch rail network.
The journey of PixelScript, the fastest development cycle for Minecraft content.
Because sketchy Chinese apps with weird data policies aren't cool, but rings and tech definitely are. Here's how I decoded Bluetooth protocols, battled binary blobs, and built a privacy-respecting mobile app from scratch.
An overview of Meteor, a Java RPC library designed for transparent remote procedure calls, featuring a pluggable transport and serialization architecture that simplifies development in distributed systems.
Using Art-Net and real lighting consoles to build in-game experiences
Using Java reflect proxies to manipulate objects at runtime
Probably the worst way to build a blog
How we eliminated 80% of server overhead by intercepting network traffic and building our own reality.