Java
Grace: Encrypting Java Bytecode at Rest Without Runtime Cost
A Gradle plugin and native JNI runtime that removes selected classes from your JAR and materializes them once at startup. No per-method guards, no decryption loops, no steady-state overhead.
Goomba: Portable hermetic CGO build orchestrations for PC, Mac and Linux
How I reclaimed the "build once, run anywhere" dream by forcing Zig and Go to play nice.
The magic of time prediction
Predicting queues is hard, and users are unpredictable. So, how is it done?
Keeping Track of Mojang's Enforcement Actions
Bringing visibility to Mojang's server blocklist through a community-driven tracking tool.
Saying goodbye to Java rebuilds, hello to JavaScript (but still in the JVM)
The journey of PixelScript, the fastest development cycle for Minecraft content.
Meteor: Interfaces as networking contract
An overview of Meteor, a Java RPC library designed for transparent remote procedure calls, featuring a pluggable transport and serialization architecture that simplifies development in distributed systems.
Block art with Art-Net
Using Art-Net and real lighting consoles to build in-game experiences
COBALT: Building a 200x Faster Entity Engine from Minecraft Protocol
How we eliminated 80% of server overhead by intercepting network traffic and building our own reality.