ImagineFun
Protecting customer media sources with asymmetric encryption
Users trust OpenAudioMc to handle their media playback, now we're also taking responsibility of media end-to-end.
Saying goodbye to Java rebuilds, hello to JavaScript (but still in the JVM)
The journey of PixelScript, the fastest development cycle for Minecraft content.
Meteor: Interfaces as networking contract
An overview of Meteor, a Java RPC library designed for transparent remote procedure calls, featuring a pluggable transport and serialization architecture that simplifies development in distributed systems.
Block art with Art-Net
Using Art-Net and real lighting consoles to build in-game experiences
COBALT: Building a 200x Faster Entity Engine from Minecraft Protocol
How we eliminated 80% of server overhead by intercepting network traffic and building our own reality.